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Class 10 · Mathematics

Chapter 14: Probability

Revision notes, worked problems, a question bank, assertion and reason questions and answers to the NCERT exercises. Tap a group to open it; opening one closes the others.

14.1Theoretical probabilityOutcomes, events and the formula

Words to know

  • Experiment: an action with uncertain results (tossing a coin, rolling a die).
  • Outcome: one possible result. The set of all outcomes is the sample space.
  • Event: a collection of outcomes, such as 'an even number'.
  • Equally likely: no outcome is favoured over another (a fair coin, an unbiased die, a well-shuffled deck).

The formula

P(E) = number of outcomes favourable to Enumber of all possible outcomes

This theoretical (classical) probability is valid only when the outcomes are equally likely.

123456788 equally likely outcomesodd: 1, 3, 5, 7 (shaded)P(odd) = 4/8 = 1/2
Equal sectors make the eight outcomes equally likely.

Not equally likely

'A car starts or does not start' has two outcomes, but they are not equally likely, so the probability of starting is not ½. Always check that the listed outcomes have the same chance.

Experimental and theoretical

Experimental probability comes from what actually happened in trials. As the number of trials grows, it gets closer to the theoretical value.

14.1Range and complementSure, impossible and 'not E'

Range

The favourable outcomes can never be fewer than 0 or more than all outcomes, so

0 ≤ P(E) ≤ 1
0impossible¼unlikely½even chance¾likely1certaina die shows 7head on a fair coina die shows less than 7
Every probability lies on this line: 0 ≤ P(E) ≤ 1.

Sure and impossible

  • Sure (certain) event: happens every time, P = 1.
  • Impossible event: can never happen, P = 0.
  • A probability like −0.2, 1.5 or 120% is impossible.

Elementary events

An event with exactly one outcome is an elementary event. The probabilities of all the elementary events of an experiment add up to 1.

Complementary events

ES: all outcomesnot E (Ē)P(E) + P(Ē) = 1P(Ē) = 1 − P(E)
E and 'not E' share no outcome and together cover every outcome.

Use the complement when 'not E' is easier to count, for example 'at least one six' = 1 − P(no six).

ExStandard experimentsCoins, dice and cards

Coins

One coin: H, T (2 outcomes). Two coins: HH, HT, TH, TT (4). Three coins: 8 outcomes, best listed with a tree.

HTHTHTHTHTHTHTHHHHHTHTHHTTTHHTHTTTHTTT1st toss2nd toss3rd toss8 outcomesall same: 2P = 2/8 = 1/4
Each toss doubles the branches: 2 × 2 × 2 = 8 equally likely outcomes. HHH and TTT are highlighted.

HT and TH are different outcomes. 'One head and one tail' therefore has probability 2/4 = ½, not ⅓.

Dice

One die: 1 to 6. Two dice (or one die thrown twice): 36 ordered pairs.

234567113456782245678933567891044678910115578910111266first diesecond die6 × 6 = 36 outcomescells show the sumsum 7: 6 cellsP(sum 7) = 6/36 = 1/6
Two dice: 36 equally likely outcomes. The highlighted diagonal is the event 'sum is 7'.

A deck of cards

SuitColourCards (13 each)
Spades ♠blackA, 2–10, J, Q, K
Clubs ♣blackA, 2–10, J, Q, K
Hearts ♥redA, 2–10, J, Q, K
Diamonds ♦redA, 2–10, J, Q, K
  • 52 cards: 26 red, 26 black; 13 in each suit; 4 of each rank.
  • Face cards: J, Q, K in every suit, so 12 face cards (6 red, 6 black).
  • Removing cards changes the total: always recount the remaining cards.

Numbered discs

For discs numbered 1 to n, count favourable numbers directly: multiples of k up to n number ⌊n/k⌋; perfect squares up to n number ⌊√n⌋.

AreaProbability from areasNot for the board exam

Geometric probability

If a point is equally likely to land anywhere in a region, the probability of landing in a part of it is the ratio of the areas.

1 m3 m2 mregion: 3 × 2 = 6 m²circle: π(½)² = π/4 m²P = (π/4) ÷ 6 = π/24
When a point is equally likely to land anywhere, probability = favourable area ÷ total area.
RefQuick referenceFormulas and slips

Formulas

IdeaResult
Theoretical probabilityfavourable ÷ total (equally likely outcomes)
Range0 ≤ P(E) ≤ 1
Sure / impossible1 / 0
ComplementP(Ē) = 1 − P(E)
Sample spacescoin 2, two coins 4, three coins 8, die 6, two dice 36, deck 52

Common slips

  • Treating outcomes that are not equally likely as if they were.
  • Counting HT and TH (or (2, 5) and (5, 2)) as one outcome.
  • Forgetting that the total changes when a card or ball is removed and not replaced.
  • Calling 1 a prime number, or forgetting that 1 is a perfect square.
  • Leaving a probability greater than 1 or negative without spotting the error.